THE BATMAN: FILM UI
CLIENT: WARNER BROS.
This was a really cool project to be a part of. Matt Reeves’ Gotham is bleak, rain-soaked, and heavy with corruption. Within that world, Batman relies on improvised tools and battered technology to track the Riddler’s twisted trail.
I helped create the visual language of his screens and devices, ensuring the graphics felt authentic to Gotham’s decayed infrastructure. From the Batcave to GCPD terminals, every display was designed to serve the story, carrying the same grit and unease that defines the film.
THE BATMAN: FILM UI
CLIENT: WARNER BROS.
This was a really cool project to be a part of. Matt Reeves’ Gotham is bleak, rain-soaked, and heavy with corruption. Within that world, Batman relies on improvised tools and battered technology to track the Riddler’s twisted trail.
I helped create the visual language of his screens and devices, ensuring the graphics felt authentic to Gotham’s decayed infrastructure. From the Batcave to GCPD terminals, every display was designed to serve the story, carrying the same grit and unease that defines the film.


















NEWS BRANDING
NEWS BRANDING
BATCAVE
The Batcave in The Batman mirrors Bruce Wayne’s obsessive drive as a detective. Stripped of polish, its technology feels raw and self-built, designed purely for function. The UI was shaped to extend that aesthetic, with interfaces that felt less like sleek software and more like a cold, analogue archive.
Every screen became part of his investigative process, a memory bank of Gotham’s criminals that grounded the Batcave as both a workshop and a weapon in his pursuit of the Riddler.
BATCAVE
The Batcave in The Batman mirrors Bruce Wayne’s obsessive drive as a detective. Stripped of polish, its technology feels raw and self-built, designed purely for function. The UI was shaped to extend that aesthetic, with interfaces that felt less like sleek software and more like a cold, analogue archive.
Every screen became part of his investigative process, a memory bank of Gotham’s criminals that grounded the Batcave as both a workshop and a weapon in his pursuit of the Riddler.





















WORK PRODUCED AT TERRITORY STUDIO
ROLE - SENIOR DESIGNER